0.03 bugfixes


For every fix, there is a fatal error...a tragic reminder to playtest what you make thoroughly. For my test I did the tasks in an order I don't normally do, which was a MUCH more effective comb. Today I learned: coating your game with switches and conditional branches creates an absolute HELLWORLD of bugs. Also, test your game post deployment! Or at least post-deleted-a-bunch-of-stuff!

Deleted past versions for being unplayable.

Bugfixes

- Fixed issues with the doors preventing them from being interacted with

- Made interactable barriers to the halls that use to just be the end of the map.

- Fixed error that prevents the foyer debrit from spawning a conversation after you see the collapsed path.

- Fixed error that prevents the kitchen lantern from spawning a conversation after the cutscene.

- Fixed error where the character pictures stay on the screen if the kitchen is visited before the second floor.

- Fixed fatal error with the missing shading layer in Romy's room, which crashes the game. I am grateful from the bottom of my heart NO ONE saw the debug clown.

- A few typo fixes.

????

Loading saves consistently turned off the parallax. I rolled back the corescript, nothing, deactivated all the plugins, it was fixed, reactivated them all, it still works fine. If this happens to you, I don't know what to tell you. 

Latest thoughts

You may not know it, but a lot of the errors I came across while working were the background pattern  accidentally being replaced with a portrait, not showing up, or showing up at 100% opacity.  Maybe I don't need it, if only to avoid glitches happening in the future. Also, time. I would be adding a lot of optional cutscenes in a full game, and juggling them all is harrowing.

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