0.03 bugfixes
For every fix, there is a fatal error...a tragic reminder to playtest what you make thoroughly. For my test I did the tasks in an order I don't normally do, which was a MUCH more effective comb. Today I learned: coating your game with switches and conditional branches creates an absolute HELLWORLD of bugs. Also, test your game post deployment! Or at least post-deleted-a-bunch-of-stuff!
Deleted past versions for being unplayable.
Bugfixes
- Fixed issues with the doors preventing them from being interacted with
- Made interactable barriers to the halls that use to just be the end of the map.
- Fixed error that prevents the foyer debrit from spawning a conversation after you see the collapsed path.
- Fixed error that prevents the kitchen lantern from spawning a conversation after the cutscene.
- Fixed error where the character pictures stay on the screen if the kitchen is visited before the second floor.
- Fixed fatal error with the missing shading layer in Romy's room, which crashes the game. I am grateful from the bottom of my heart NO ONE saw the debug clown.
- A few typo fixes.
????
Loading saves consistently turned off the parallax. I rolled back the corescript, nothing, deactivated all the plugins, it was fixed, reactivated them all, it still works fine. If this happens to you, I don't know what to tell you.
Latest thoughts
You may not know it, but a lot of the errors I came across while working were the background pattern accidentally being replaced with a portrait, not showing up, or showing up at 100% opacity. Maybe I don't need it, if only to avoid glitches happening in the future. Also, time. I would be adding a lot of optional cutscenes in a full game, and juggling them all is harrowing.
Get Romilli (alpha demo) (0.03)
Romilli (alpha demo) (0.03)
A loss that lasts 100 years.
Status | In development |
Author | Despair Party Works |
Genre | Visual Novel, Role Playing |
Tags | Fantasy, RPG Maker |
More posts
- 0.02 bugfixesSep 17, 2020
- Pre-mortum Post mortumSep 16, 2020
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